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Information for MacOS Users
My applications are compiled for the following platforms:
- Windows (x64)
- Linux (generic-amd64, generic-arm64)
- Linux (debian-amd64, debian-arm64)
As an open‑source developer, I intentionally and firmly chose not to target Apple's MacOS.
The reasons are:
- Paid certification: distributing binaries requires an annual developer license, which is incompatible with free software distribution.
- Expensive hardware: building and testing MacOS apps requires proprietary Apple hardware with a high entry cost and a closed ecosystem.
- Lack of open‑source investment: Apple is not among the companies that actively support open‑source projects with funding or engineering resources.
- No local cross‑compilation: Python applications cannot be cross‑compiled for MacOS from Linux or Windows, breaking my unified build workflow.
That said, if you are a MacOs user, you can still attempt to compile or run my applications from the source code.